How to Use Hunter Arts in Monster Hunter Generations
Monster Hunter Generations revolutionized the gainsay of the series with the introduction of both Hunter Styles and Hunter Arts. These two features let you lot to tailor-fit any and all of the game'southward fourteen weapons to your preferred playstyle.
Hunter Arts
Retrieve of these equally your special attacks in a fighting game. Each has a gauge that fills as y'all battle. Tap the gauge on your bottom screen when it'southward total to execute the move. Some are simply for back up, enhancing your healing abilities, while others execute truly cruel attacks.
The Buildup Requirement attribute gives you an thought of how much gauge juice you demand to fill an art's gauge, ranging from XS to L. Generally speaking, arts with an XS buildup requirement volition be on cooldown for a very short amount of fourth dimension, significant y'all should employ them frequently. Arts with an L may only fill a few times per chase, meaning you'll desire to be certain you're executing them with care. These Arts tend to be very powerful attacks with long windup animations. Reserve these for when you know you can brand the most of them. For example, if a monster happens to be caught in a trap so you know it volition be still for a good long while.
Talk to the Master of Way in Bherna to collect any new Arts you lot may accept unlocked. Unlocking new Arts requires clearing quests, pregnant yous'll want to try and clear every bit many as you can — not just the ones required to advance in the story. Still, it may be easier to revisit some more difficult quests once you lot've got yourself more powerful gear. This is especially true of quests where you need to chase as many as three monsters. These may pose a threat at your current level, just come back when you lot've achieved weapons and armor from the side by side level of quests, and information technology'll be a breeze.
Hunter Styles
In that location are four Hunter Styles to choose from, which yous can alter at the Item Box in your room. Note that you cannot modify these while out on a quest! Here are the 4 styles at a glance.
Order Style
Consider the Guild Style to exist the "archetype" style, nearly closely resembling the combat of previous games. With this style yous tin equip two Hunter Arts. If you're returning from a previous Monster Hunter game, and want to carefully dip your toe into Generations, this is the way for you.
Striker Style
Striker Way allows you to equip a whopping 3 Hunter Arts — more whatever other style. This is a notable benefit, every bit some weapons (though non all) take Arts that stack, allowing for incredibly powerful combinations. You'll also charge your Arts from receiving enemy attacks, non just dealing damage yourself. This means Striker Style charges arts faster than any other style — ideal for any Arts junkies. Note also that your moveset will be just a hair different from the standard Lodge Way, meaning you may be missing some powerful attacks to compensate for all those arts.
Aeriform Style
With the Aerial Style, your dodge coil volition change into a forward flip that allows you to bound off monsters of whatever size and even other hunters. One time in the air, y'all can unleash powerful attacks or combinations on your way down that may allow y'all to mount a large monster. Succeed in downing a mounted monster, and you'll create a huge opening to assault for you and any other hunters you're with. Note that with the Aerial Style, you can just equip 1 Hunter Art.
Fun fact
Many large monster quests have a sub-quest that requires you to downwardly a mounted monster twice. No style is better equipped to clear this claiming! This can be a great way to get some additional materials from a monster y'all're grinding on.
Adept Style
Equally the proper name implies, the Adept Style is for experienced hunters, peculiarly ones who know their enemy well. By either dodging or blocking an enemy set on at but the right moment, you'll be able to unleash a powerful counter attack.
In the case of dodging, these counterattacks can exist a little challenging to pull off, equally you lot'll often find yourself moving in the opposite direction of a monster. Get in the habit of adjusting your position with the Slide Pad immediately subsequently evading through an enemy attack.
This style can exist very constructive with charge-happy monsters, or simply whatsoever monster y'all've fought many times. With the Adept Style you can but equip i Hunter Fine art.
Source: https://www.polygon.com/monster-hunter-generations/2016/7/28/12303498/hunter-arts-hunter-styles-guide
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